AI playground – Unity and Unreal Engine – AutoChess

by Gustaf Larsson and Valter Lindecrantz Here you have two open implementations of an AutoChess game:   Use this base project to learn how to structure a game project in a game dev engine, with imported assets, models, and animations, as well as with a complete (yet basic) GUI and AI. The project is yours … Continue reading AI playground – Unity and Unreal Engine – AutoChess