Situation Awareness and Attention Guidance / cARcassonne
We have built an AR version of the world-acclaimed tabletop game Carcassonne, called cARcassonne, using Unity and for the Microsoft Hololens 2. This project has been funded by the Crafoord Foundation, and it’s led by Arezoo Sarkheyli-Hägele, started in cooperation with the former Egocentric Interaction Research Group. Current lines of research: -Player modeling in cooperative/competitive … Continue reading Situation Awareness and Attention Guidance / cARcassonne
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