We have built an AR version of the world-acclaimed tabletop game Carcassonne, called cARcassonne, using Unity and for the Microsoft Hololens 2.


This project has been funded by the Crafoord Foundation, and it’s led by Arezoo Sarkheyli-Hägele, started in cooperation with the former Egocentric Interaction Research Group.

Current lines of research:
-Player modeling in cooperative/competitive environments.
-Detecting player intention through gaze tracking and gameplay data.
-Guiding player attention for strategy tips.

