Situation Awareness and Attention Guidance / cARcassonne

We have built an AR version of the world-acclaimed tabletop game Carcassonne, called cARcassonne, using Unity and for the Microsoft Hololens 2.

This project has been funded by the Crafoord Foundation, and it’s led by Arezoo Sarkheyli-Hägele, started in cooperation with the former Egocentric Interaction Research Group.

Current lines of research:

-Player modeling in cooperative/competitive environments.

-Detecting player intention through gaze tracking and gameplay data.

-Guiding player attention for strategy tips.