The Evolutionary World Designer is an ongoing research project that was awarded with a 2-year Research Grant by the Crafoord Foundation in 2017.
In summary, the Evolutionary World Designer has produced the application called the Evolutionary Dungeon Designer (EDD), as well as many peer-reviewed scientific papers in the field of Game Artificial Intelligence, several MSc theses and Bachelor theses, and 1 licentiate thesis at the Faculty of Technology and Society, Malmö University (MAU).
EDD is a Mixed-Initiative Co-Creativity (MI-CC) tool for game designers to build 2D dungeons for adventure games. EDD allows designers to edit the overall dungeon and its composing rooms, as well as to use procedurally generated suggestions either as inspiration to work on or as a finished design. Both options fluently alternate during the creation process by means of a workflow of mutual inspiration, through which all manual editions performed by the user are fed into the underlying continuous Evolutionary Algorithm, accommodating them into the procedural suggestions.
Interactive constrained map-elites: Analysis and evaluation of the expressiveness of the feature dimensions A Alvarez, JMMF Fernandez, S Dahlskog, J Togelius – IEEE Transactions on Games, 2020
Learning the designer’s preferences to drive evolutionA Alvarez, J Font – International Conference on the Applications of …, 2020
Towards Designer Modeling through Design Style Clustering A Alvarez, J Font, J Togelius – arXiv preprint arXiv:2004.01697, 2020
Empowering quality diversity in dungeon design with interactive constrained MAP-ElitesA Alvarez, S Dahlskog, J Font, J Togelius – 2019 IEEE Conference on Games (CoG), 2019
Fostering creativity in the mixed-initiative evolutionary dungeon designerA Alvarez, S Dahlskog, J Font, J Holmberg, C Nolasco… – Proceedings of the 13th International Conference on …, 2018
Assessing aesthetic criteria in the evolutionary dungeon designerA Alvarez, S Dahlskog, J Font, J Holmberg… – Proceedings of the 13th International Conference on …, 2018
Towards pattern-based mixed-initiative dungeon generationA Baldwin, S Dahlskog, JM Font, J Holmberg – Proceedings of the 12th International Conference on …, 2017
Mixed-initiative procedural generation of dungeons using game design patternsA Baldwin, S Dahlskog, JM Font, J Holmberg – 2017 IEEE Conference on Computational Intelligence …, 2017
Constrained level generation through grammar-based evolutionary algorithmsJM Font, R Izquierdo, D Manrique, J Togelius – European Conference on the Applications of …, 2016