Student Games

3rd year Game Development students team up to design and develop game prototypes every year, during the course Game Engine Driven Product Development.

These games are developed by 4-6 students during the 20 weeks of the autumn semester, from the original game idea to its presentation at Game Habitat’s Dev Hub.

Here is a curated selection of game trailers from the past course iterations.

Duplex

by Victor Enhörning, Carl-Magnus Embring Klang, Filip Moreau , Gustav Jernryd, Mattias Ståhlberg, and Patrick Perdomo (2021), available on itch.io.

Everyone Must Die

by Viktor Rörlien, Johan Andersson, Nils Brundin, Daniel Lind, Adam Ovilius, Mikolaj Trojanowski, and Minos Stavroulakis (2021), mentored by Bruce Kelly (Twitter)

G.A.R.A.

by Nils Hansson, Oscar Porenius, Mats Nygård, David Nilsson, Daniel Fornell, and Albin Esko (2021), mentored by Ólafur Waage (Twitter)

Get Crackin

by Erik Broman, Sandra Jönsson, Daniel Nagy, Frederik Eckeroth, Jenny Johannesson, and Emma-Sophie Andersen (2021)

The Adventures of Captain Seasick

by Johan Fritiofsson, Axel Hammer, Jesper Larsson, Kevin Magnusson, and Otto Karlsson Hellström (2021)

Endo

by Simon Tolinsson, Anton Hallqvist, Alexander Flodhag, John Holmberg, Adrian Carlström (2020)

Hide and Hunt

by Victor Berger Grönros, Tim Johansson, Viktor Olsson, Jasmine Steen, Awni Hamadeh, Jacob Behm (2019)

Nome

by Felix Helgesson, Simon Rosengren, Martin Molin, Emil Petersson, Peter Fagervall, Jesper Vallett (2018)

Imminent

by Oliver Nyholm, Henrik Phan, Kamilia Sleiman, Christofer Malmberg, Henrik Norinder, Balder Christensen (2017)

Perspektiv

by Patrik NIlsson, Simon Bothén, Anton Svensson, Tim Lindstam (2017)