List of published scientific papers that came out of research projects carried out by some of our students during the making of their bachelor and master theses. Student authors are marked with an asterisk (*).
Towards AI as a Creative Colleague in Game Level Design, T Larsson*, J Font, A Alvarez – Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Assessing Simultaneous Action Selection and Complete Information in TAG with Sushi Go! CME Klang*, V Enhörning*, A Alvarez, J Font – IEEE Conference on Games (CoG), 2021
Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool A Alvarez, E Grevillius*, E Olsson*, J Font – The 16th International Conference on the Foundations of Digital Games, ACM, 2021
To Make Sense of Procedurally Generated Dungeons S Tolinsson*, A Flodhag*, A Alvarez, J Font – Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, ACM, 2020
A Comparative UX Analysis between Tabletop Games and their Digital Counterparts A Larsson*, J Ekblad*, A Alvarez, J Font – Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, ACM, 2020
Mixed-initiative procedural generation of dungeons using game design patterns A Baldwin*, S Dahlskog, JM Font, J Holmberg* – IEEE Conference on Computational Intelligence in Games, 2017.
Fostering creativity in the mixed-initiative evolutionary dungeon designer A Alvarez, S Dahlskog, J Font, J Holmberg, C Nolasco*, A Österman* – Proceedings of the 13th International Conference on the Foundations of Digital Games, ACM, 2018
Assessing aesthetic criteria in the evolutionary dungeon designer A Alvarez, S Dahlskog, J Font, J Holmberg, S Johansson* – Proceedings of the 13th International Conference on the Foundations of Digital Games, ACM, 2018
Towards teaching maternal healthcare and nutrition in rural Ethiopia through a serious game JM Font, A Hedvall*, E Svensson* – Extended abstracts publication of the annual …, 2017
An analysis and comparative user study on interactions in mobile virtual reality games S Bothén*, J Font, P Nilsson – Proceedings of the 13th International Conference on …, 2018
Vault! Learning Through Creativity: A Parkour Based Educational Model and Application J Font, E Contreras*, M Johnsson, K Linderman – European Conference on Games Based Learning, 2018
Bachelor theses in Game Development
Please follow this link to access MAU’s up-to-date catalog of bachelor theses authored by our game students.